Abstract
When users become innovators, they have the potential to transfer their own experiences into useful applications, but most still fail to do so. A possible way how users can increase their innovation success is to engage with their target community before becoming an innovator. We study the role of preinnovation community experience on Thingiverse, a platform used to share innovative designs for 3D printers. We show i) that pre-innovation community experience is associated with higher innovation success, ii) that quantity, quality and relatedness of pre-innovation community experience matter for innovation success, and iii) that the effects of pre-innovation community experience work to a large extent through effort invested in innovations and the use of recombinant innovations.
Original language | English |
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Publication date | 2019 |
Number of pages | 37 |
Publication status | Published - 2019 |
Event | DRUID19 Conference - Copenhagen Business School, Frederiksberg, Denmark Duration: 19 Jun 2019 → 21 Jun 2019 Conference number: 41 https://conference.druid.dk/Druid/?confId=59 |
Conference
Conference | DRUID19 Conference |
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Number | 41 |
Location | Copenhagen Business School |
Country/Territory | Denmark |
City | Frederiksberg |
Period | 19/06/2019 → 21/06/2019 |
Internet address |
Keywords
- User innovation
- Makerspaces
- Communities
- Platforms
- 3D Printing