When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform

Jörg Claussen, Maria Halbinger

Research output: Contribution to conferencePaperResearchpeer-review

Abstract

When users become innovators, they have the potential to transfer their own experiences into useful applications, but most still fail to do so. A possible way how users can increase their innovation success is to engage with their target community before becoming an innovator. We study the role of preinnovation community experience on Thingiverse, a platform used to share innovative designs for 3D printers. We show i) that pre-innovation community experience is associated with higher innovation success, ii) that quantity, quality and relatedness of pre-innovation community experience matter for innovation success, and iii) that the effects of pre-innovation community experience work to a large extent through effort invested in innovations and the use of recombinant innovations.
Original languageEnglish
Publication date2019
Number of pages37
Publication statusPublished - 2019
EventDRUID19 Conference - Copenhagen Business School, Frederiksberg, Denmark
Duration: 19 Jun 201921 Jun 2019
Conference number: 41
https://conference.druid.dk/Druid/?confId=59

Conference

ConferenceDRUID19 Conference
Number41
LocationCopenhagen Business School
CountryDenmark
CityFrederiksberg
Period19/06/201921/06/2019
Internet address

Keywords

  • User innovation
  • Makerspaces
  • Communities
  • Platforms
  • 3D Printing

Cite this

Claussen, J., & Halbinger, M. (2019). When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform. Paper presented at DRUID19 Conference, Frederiksberg, Denmark.
Claussen, Jörg ; Halbinger, Maria. / When Users Become Innovators : The Role of Pre-innovation Community Experience in a 3D Printing Platform. Paper presented at DRUID19 Conference, Frederiksberg, Denmark.37 p.
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Claussen, J & Halbinger, M 2019, 'When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform' Paper presented at, Frederiksberg, Denmark, 19/06/2019 - 21/06/2019, .

When Users Become Innovators : The Role of Pre-innovation Community Experience in a 3D Printing Platform. / Claussen, Jörg; Halbinger, Maria.

2019. Paper presented at DRUID19 Conference, Frederiksberg, Denmark.

Research output: Contribution to conferencePaperResearchpeer-review

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AU - Claussen, Jörg

AU - Halbinger, Maria

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AB - When users become innovators, they have the potential to transfer their own experiences into useful applications, but most still fail to do so. A possible way how users can increase their innovation success is to engage with their target community before becoming an innovator. We study the role of preinnovation community experience on Thingiverse, a platform used to share innovative designs for 3D printers. We show i) that pre-innovation community experience is associated with higher innovation success, ii) that quantity, quality and relatedness of pre-innovation community experience matter for innovation success, and iii) that the effects of pre-innovation community experience work to a large extent through effort invested in innovations and the use of recombinant innovations.

KW - User innovation

KW - Makerspaces

KW - Communities

KW - Platforms

KW - 3D Printing

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KW - Makerspaces

KW - Communities

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KW - 3D Printing

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Claussen J, Halbinger M. When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform. 2019. Paper presented at DRUID19 Conference, Frederiksberg, Denmark.