TY - JOUR
T1 - When Less Can Be More
T2 - Setting Technology Levels in Complementary Goods Markets
AU - Claussen, Jörg
AU - Essling, Christian
AU - Kretschmer, Tobias
PY - 2015
Y1 - 2015
N2 - Higher technological quality often translates directly into higher consumer utility. However, many new products require a complementary product to operate. In such markets, releasing a technologically sophisticated product involves a trade-off as it excludes consumers whose complementary products no longer function with the core product. Firms therefore have to balance product quality against market size. Technological change brings a dynamic perspective to this trade-off as it renders existing technology obsolete but also increases performance of the complementary products, therefore increasing market potential. We study these mechanisms in the empirical context of computer games. In line with our expectations, we find an inverted U-shaped relationship between closeness to the technological frontier and sales revenues as well as differential effects of technological change depending on initial technological quality.
AB - Higher technological quality often translates directly into higher consumer utility. However, many new products require a complementary product to operate. In such markets, releasing a technologically sophisticated product involves a trade-off as it excludes consumers whose complementary products no longer function with the core product. Firms therefore have to balance product quality against market size. Technological change brings a dynamic perspective to this trade-off as it renders existing technology obsolete but also increases performance of the complementary products, therefore increasing market potential. We study these mechanisms in the empirical context of computer games. In line with our expectations, we find an inverted U-shaped relationship between closeness to the technological frontier and sales revenues as well as differential effects of technological change depending on initial technological quality.
KW - Technological Frontier
KW - Technological Change
KW - Computer Games Industry
U2 - 10.1016/j.respol.2014.10.005
DO - 10.1016/j.respol.2014.10.005
M3 - Journal article
SN - 0048-7333
VL - 44
SP - 328
EP - 339
JO - Research Policy
JF - Research Policy
IS - 2
ER -