Usability and Acceptability of Balance Exergames in Older Adults: A Scoping Review

Ather Nawaz, Nina Skjæret, Jorunn Lægdheim Helbostad, Beatrix Vereijken, Elisabeth Boulton, Dag Svanaes

    Research output: Contribution to journalJournal articleResearchpeer-review

    Abstract

    Serious games (exergames) have the potential to be effective for postural balance and increasing muscle strength. Several games have been developed to increase physical fitness and balance among older adults. However, it is unclear to which degree usability and acceptability of exergames for older adults have been evaluated. The aim of this study was to summarize usability evaluation and acceptability of studies in older adults. We conducted a scoping review on studies focusing on usability of exergames for older adults. The result shows that older adults consider usability and acceptability of exercise video games good. The review shows that longitudinal studies mainly use off-the-shelf exergame and evaluated game effectiveness and acceptability, whereas cross-sectional studies focus on interactional experience. Studies varied in their approaches to measure usability and acceptability of exergames for older adults. There is a need for a systematic developmental approach to involve older adults in development of exergames for longitudinal studies.
    Original languageEnglish
    JournalHealth Informatics Journal
    Volume22
    Issue number4
    Pages (from-to)911-931
    Number of pages21
    ISSN1460-4582
    DOIs
    Publication statusPublished - Dec 2016

    Keywords

    • Acceptability
    • Exergames
    • Review
    • Usability
    • Virtual reality

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