The Value of Crowdsourcing: Can Users Really Compete with Professionals in Generating New Product Ideas?

Marion Poetz, Martin Schreier

    Research output: Contribution to journalJournal articleResearchpeer-review

    Abstract

    Generating ideas for new products used to be the exclusive domain of marketers, engineers, and/or designers. Users have only recently been recognized as an alternative source of new product ideas. Whereas some have attributed great potential to outsourcing idea generation to the “crowd” of users (“crowdsourcing”), others have clearly been more skeptical. The authors join this debate by presenting a real-world comparison of ideas actually generated by a firm's professionals with those generated by users in the course of an idea generation contest. Both professionals and users provided ideas to solve an effective and relevant problem in the consumer goods market for baby products. Executives from the underlying company evaluated all ideas (blind to their source) in terms of key quality dimensions including novelty, customer benefit, and feasibility. The study reveals that the crowdsourcing process generated user ideas that score significantly higher in terms of novelty and customer benefit, and somewhat lower in terms of feasibility. However, the average values for feasibility—in sharp contrast to novelty and customer benefit—tended to be relatively high overall, meaning that feasibility did not constitute a narrow bottleneck in this study. Even more interestingly, it is found that user ideas are placed more frequently than expected among the very best in terms of novelty and customer benefit. These findings, which are quite counterintuitive from the perspective of classic new product development (NPD) literature, suggest that, at least under certain conditions, crowdsourcing might constitute a promising method to gather user ideas that can complement those of a firm's professionals at the idea generation stage in NPD.
    Original languageEnglish
    JournalJournal of Product Innovation Management
    Volume29
    Issue number2
    Pages (from-to)245-256
    ISSN0737-6782
    DOIs
    Publication statusPublished - 2012

    Keywords

    • New Product Development
    • Crowdsorcing
    • Human-computer Interaction
    • Product Design
    • Innovation Management
    • Creative Ability in Business
    • Consumer Goods
    • Computer Users

    Cite this