The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces

Alan Chamberlain, Mads Bødker, Maria Kallionpää, Richard Ramchurn, David De Roure, Steve Benford, Alan Dix, Hans-Peter Gasselseder

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

This workshop examines the interplay between people, musical instruments, performance and technology. Now, more than ever technology is enabling us to augment the body, develop new ways to play and perform, and augment existing instruments that can span the physical and digital realms. By bringing together performers, artists, designers and researchers we aim to develop new understandings how we might design new performance technologies. Participants will be actively encouraged to participant, engaging with other workshop attendees to explore concepts such as; immersion, augmentation, emotion, physicality, data, improvisation, provenance, curation, context and temporality, and the ways that these might be employed and unpacked in respect to both performing and understanding interaction with new performance-based technologies that relate to the core themes of immersion and emotion.
Original languageEnglish
Title of host publicationProceedings of the 13th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences. AM'18
EditorsStuart Cunningham, Richard Picking
Number of pages4
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Publication date2018
Article numbera39
ISBN (Print)9781450366090
ISBN (Electronic)9781450366090
DOIs
Publication statusPublished - 2018
Event13th International Conference on Augmented and Participatory Sound and Music Experiences. Audio Mostly 2018 - Wrexham Glyndŵr University, Wrexham, United Kingdom
Duration: 12 Sept 201814 Sept 2018
Conference number: 13
http://audiomostly.com/conference-programme-2018/

Conference

Conference13th International Conference on Augmented and Participatory Sound and Music Experiences. Audio Mostly 2018
Number13
LocationWrexham Glyndŵr University
Country/TerritoryUnited Kingdom
CityWrexham
Period12/09/201814/09/2018
Internet address
SeriesACM International Conference Proceeding Series

Keywords

  • Music
  • Technology
  • Artificial intelligence
  • Brain controlled
  • Interfaces
  • HCI
  • NIME
  • Immersive
  • Virtual reality
  • Locative
  • Art
  • Design
  • Agents
  • Creativity
  • Performance
  • Interactive
  • Ubicomp
  • IoT
  • CSCW
  • Sound
  • Instruments
  • Composition
  • Algorithm

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