Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering

Keith Cheverst, Mads Bødker, Florian Daiber

Research output: Contribution to conferencePaperResearchpeer-review

Abstract

The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.
Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.
The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.
Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.

Conference

ConferenceThe ACM Conference on Human Factors in Computing Systems. CHI 2018
Number36
LocationPalais des Congrès de Montréal
CountryCanada
CityMontréal
Period21/04/201826/04/2018
Internet address

Keywords

  • User experience
  • Design sensitivity
  • Outdoor
  • Nature settings
  • Climbing
  • Mountaineering
  • Interaction design

Cite this

Cheverst, K., Bødker, M., & Daiber, F. (2018). Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering. Paper presented at The ACM Conference on Human Factors in Computing Systems. CHI 2018, Montréal, Canada.
Cheverst, Keith ; Bødker, Mads ; Daiber, Florian. / Technology and Mastery : Exploring Design Sensitivities for Technology in Mountaineering. Paper presented at The ACM Conference on Human Factors in Computing Systems. CHI 2018, Montréal, Canada.5 p.
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title = "Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering",
abstract = "The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.",
keywords = "User experience, Design sensitivity, Outdoor, Nature settings, Climbing, Mountaineering, Interaction design, User experience, Design sensitivity, Outdoor, Nature settings, Climbing, Mountaineering, Interaction design",
author = "Keith Cheverst and Mads B{\o}dker and Florian Daiber",
year = "2018",
language = "English",
note = "null ; Conference date: 21-04-2018 Through 26-04-2018",
url = "https://chi2018.acm.org/",

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Cheverst, K, Bødker, M & Daiber, F 2018, 'Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering' Paper presented at, Montréal, Canada, 21/04/2018 - 26/04/2018, .

Technology and Mastery : Exploring Design Sensitivities for Technology in Mountaineering. / Cheverst, Keith; Bødker, Mads; Daiber, Florian.

2018. Paper presented at The ACM Conference on Human Factors in Computing Systems. CHI 2018, Montréal, Canada.

Research output: Contribution to conferencePaperResearchpeer-review

TY - CONF

T1 - Technology and Mastery

T2 - Exploring Design Sensitivities for Technology in Mountaineering

AU - Cheverst,Keith

AU - Bødker,Mads

AU - Daiber,Florian

PY - 2018

Y1 - 2018

N2 - The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.

AB - The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.

KW - User experience

KW - Design sensitivity

KW - Outdoor

KW - Nature settings

KW - Climbing

KW - Mountaineering

KW - Interaction design

KW - User experience

KW - Design sensitivity

KW - Outdoor

KW - Nature settings

KW - Climbing

KW - Mountaineering

KW - Interaction design

M3 - Paper

ER -

Cheverst K, Bødker M, Daiber F. Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering. 2018. Paper presented at The ACM Conference on Human Factors in Computing Systems. CHI 2018, Montréal, Canada.