Making Consumer Knowledge Available and Useful: The Case of Computer Games

    Research output: Working paperResearch

    Original languageEnglish
    PublisherDRUID - Danish Research Unit for Industrial Dynamics
    Number of pages27
    ISBN (Print)8778731097
    Publication statusPublished - 2001

    Cite this

    Jeppesen, L. B. (2001). Making Consumer Knowledge Available and Useful: The Case of Computer Games. DRUID - Danish Research Unit for Industrial Dynamics.
    Jeppesen, Lars Bo. / Making Consumer Knowledge Available and Useful : The Case of Computer Games. DRUID - Danish Research Unit for Industrial Dynamics, 2001.
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    author = "Jeppesen, {Lars Bo}",
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    language = "English",
    isbn = "8778731097",
    publisher = "DRUID - Danish Research Unit for Industrial Dynamics",
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    Jeppesen, LB 2001 'Making Consumer Knowledge Available and Useful: The Case of Computer Games' DRUID - Danish Research Unit for Industrial Dynamics.

    Making Consumer Knowledge Available and Useful : The Case of Computer Games. / Jeppesen, Lars Bo.

    DRUID - Danish Research Unit for Industrial Dynamics, 2001.

    Research output: Working paperResearch

    TY - UNPB

    T1 - Making Consumer Knowledge Available and Useful

    T2 - The Case of Computer Games

    AU - Jeppesen, Lars Bo

    PY - 2001

    Y1 - 2001

    KW - Spil

    KW - Forbrugeradfærd

    KW - Produktivitetsudvikling

    KW - Innovation

    KW - Online Communities

    M3 - Working paper

    SN - 8778731097

    BT - Making Consumer Knowledge Available and Useful

    PB - DRUID - Danish Research Unit for Industrial Dynamics

    ER -

    Jeppesen LB. Making Consumer Knowledge Available and Useful: The Case of Computer Games. DRUID - Danish Research Unit for Industrial Dynamics. 2001.