Involving Users in Sound Design

Frederik Moesgaard, Lasse Hulgaard*, Mads Bødker

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Sound plays an important role in our well-being, our experience of the world around us and our understanding of products, services and interactions. Sound affects our sense of place, and it can modulate our feelings, agency and attention. In a world of increasingly ubiquitous digital technologies, sound may prove a valuable resource for sense making as well as experience- and UX design. Yet the possibilities and challenges of user participation in sound design processes are not well understood. This paper reports on a pilot study examining how participants can be involved in different phases of a sound design process. The results and reflections aim to help researchers and designers in an effort to better understand some of the dynamics of moving from a largely expert driven approach to sound design towards a more user-oriented and participatory approaches.
Original languageEnglish
Title of host publicationDesign, User Experience, and Usability : Interaction Design. HCII 2020. Proceedings, Part I
EditorsAaron Marcus, Elizabeth Rosenzweig
Number of pages21
Place of PublicationCham
PublisherSpringer
Publication date2020
Pages405-425
ISBN (Print)9783030497125
ISBN (Electronic)9783030497132
DOIs
Publication statusPublished - 2020
Event9th International Conference, DUXU 2020. Held as Part of the 22nd International Conference on Human-Computer Interaction. HCII 2020 - AC Bella Sky Hotel and Bella Center, Copenhagen, Denmark
Duration: 19 Jul 202024 Jul 2020
Conference number: 22
http://2020.hci.international/duxu.html

Conference

Conference9th International Conference, DUXU 2020. Held as Part of the 22nd International Conference on Human-Computer Interaction. HCII 2020
Number22
LocationAC Bella Sky Hotel and Bella Center
CountryDenmark
CityCopenhagen
Period19/07/202024/07/2020
Internet address
SeriesLecture Notes in Computer Science
Volume12200
ISSN0302-9743

Keywords

  • Ambience
  • User experience
  • Co-creation
  • Video prototype
  • Sound design
  • Sound prototype
  • Sound sketching
  • Soundwalks
  • Participation

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