Abstract
Sound plays an important role in our well-being, our experience of the world around us and our understanding of products, services and interactions. Sound affects our sense of place, and it can modulate our feelings, agency and attention. In a world of increasingly ubiquitous digital technologies, sound may prove a valuable resource for sense making as well as experience- and UX design. Yet the possibilities and challenges of user participation in sound design processes are not well understood. This paper reports on a pilot study examining how participants can be involved in different phases of a sound design process. The results and reflections aim to help researchers and designers in an effort to better understand some of the dynamics of moving from a largely expert driven approach to sound design towards a more user-oriented and participatory approaches.
Original language | English |
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Title of host publication | Design, User Experience, and Usability : Interaction Design. HCII 2020. Proceedings, Part I |
Editors | Aaron Marcus, Elizabeth Rosenzweig |
Number of pages | 21 |
Place of Publication | Cham |
Publisher | Springer |
Publication date | 2020 |
Pages | 405-425 |
ISBN (Print) | 9783030497125 |
ISBN (Electronic) | 9783030497132 |
DOIs | |
Publication status | Published - 2020 |
Event | 9th International Conference, DUXU 2020. Held as Part of the 22nd International Conference on Human-Computer Interaction. HCII 2020 - AC Bella Sky Hotel and Bella Center, Copenhagen, Denmark Duration: 19 Jul 2020 → 24 Jul 2020 Conference number: 22 http://2020.hci.international/duxu.html |
Conference
Conference | 9th International Conference, DUXU 2020. Held as Part of the 22nd International Conference on Human-Computer Interaction. HCII 2020 |
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Number | 22 |
Location | AC Bella Sky Hotel and Bella Center |
Country/Territory | Denmark |
City | Copenhagen |
Period | 19/07/2020 → 24/07/2020 |
Internet address |
Series | Lecture Notes in Computer Science |
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Volume | 12200 |
ISSN | 0302-9743 |
Keywords
- Ambience
- User experience
- Co-creation
- Video prototype
- Sound design
- Sound prototype
- Sound sketching
- Soundwalks
- Participation