Involving Real Life Clients in Second Life Architecture: How Actors Develop, Define and Dwell in New Digital Communication Environments

Research output: Contribution to conferencePaperResearch

Original languageEnglish
Publication date2010
Number of pages14
Publication statusPublished - 2010
EventECREA 2010 - hAMBURG, Germany
Duration: 12 Oct 201015 Oct 2010

Conference

ConferenceECREA 2010
CountryGermany
CityhAMBURG
Period12/10/201015/10/2010

Cite this

@conference{18ffc053e9e34d57a86dacda98178403,
title = "Involving Real Life Clients in Second Life Architecture: How Actors Develop, Define and Dwell in New Digital Communication Environments",
author = "Ursula Plesner",
year = "2010",
language = "English",
note = "null ; Conference date: 12-10-2010 Through 15-10-2010",

}

Involving Real Life Clients in Second Life Architecture : How Actors Develop, Define and Dwell in New Digital Communication Environments. / Plesner, Ursula.

2010. Paper presented at ECREA 2010, hAMBURG, Germany.

Research output: Contribution to conferencePaperResearch

TY - CONF

T1 - Involving Real Life Clients in Second Life Architecture

T2 - How Actors Develop, Define and Dwell in New Digital Communication Environments

AU - Plesner, Ursula

PY - 2010

Y1 - 2010

M3 - Paper

ER -