Abstract
To deal with the complexity caused by a constantly increasing need for product customization many companies have adopted a product modularization strategy. Product modularization has the potential to give benefits both in the design of products, in manufacturing as well as in the supply chain. But, it poses great challenges in its implementation, which includes complex decision-making that will affect the whole value-chain. The purpose of this paper is to describe how a game-based approach can be used for academic education, and management training, with the aim of improving decision-making in product modularization. This by visualizing, and practice, the complex interplay between product, manufacturing and supply chain architecture. The paper describes the development of the LEGO Exploratorium game set up, based on the LEGO minifigures, and how it has been used for both teaching engineering students and in company workshop. Using this game set up will increase companies' possibilities to develop modularized products that are designed for both efficient manufacturing and supply chain management.
Original language | English |
---|---|
Title of host publication | Proceedings of the Design Society : DESIGN Conference |
Editors | Bill Ion |
Number of pages | 10 |
Volume | 1 |
Place of Publication | Cambridge |
Publisher | Cambridge University Press |
Publication date | 27 Jul 2021 |
Edition | 2021 |
Pages | 1837-1846 |
DOIs | |
Publication status | Published - 27 Jul 2021 |
Event | 23rd International Conference on Engineering Design. ICED 21 - Gothenburg, Sweden Duration: 16 Aug 2021 → 20 Aug 2021 Conference number: 23 https://iced.designsociety.org/57/ICED21+-+Gothenburg%2C+Sweden |
Conference
Conference | 23rd International Conference on Engineering Design. ICED 21 |
---|---|
Number | 23 |
Country/Territory | Sweden |
City | Gothenburg |
Period | 16/08/2021 → 20/08/2021 |
Internet address |
Series | Proceedings of the Design Society |
---|---|
Number | 2021 |
ISSN | 2732-527X |
Keywords
- Product modularization
- Decision making
- Game-based training
- Complexity
- Organisation of product development