Improving Decision Making in Product Modularization by Game-based Management Training

Magnus Persson*, Juliana Hsuan, Poul Kyvsgaard Hansen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

To deal with the complexity caused by a constantly increasing need for product customization many companies have adopted a product modularization strategy. Product modularization has the potential to give benefits both in the design of products, in manufacturing as well as in the supply chain. But, it poses great challenges in its implementation, which includes complex decision-making that will affect the whole value-chain. The purpose of this paper is to describe how a game-based approach can be used for academic education, and management training, with the aim of improving decision-making in product modularization. This by visualizing, and practice, the complex interplay between product, manufacturing and supply chain architecture. The paper describes the development of the LEGO Exploratorium game set up, based on the LEGO minifigures, and how it has been used for both teaching engineering students and in company workshop. Using this game set up will increase companies' possibilities to develop modularized products that are designed for both efficient manufacturing and supply chain management.
Original languageEnglish
Title of host publicationProceedings of the Design Society : DESIGN Conference
EditorsBill Ion
Number of pages10
Volume1
Place of PublicationCambridge
PublisherCambridge University Press
Publication date27 Jul 2021
Edition2021
Pages1837-1846
DOIs
Publication statusPublished - 27 Jul 2021
Event23rd International Conference on Engineering Design. ICED 21 - Gothenburg, Sweden
Duration: 16 Aug 202120 Aug 2021
Conference number: 23
https://iced.designsociety.org/57/ICED21+-+Gothenburg%2C+Sweden

Conference

Conference23rd International Conference on Engineering Design. ICED 21
Number23
CountrySweden
CityGothenburg
Period16/08/202120/08/2021
Internet address
SeriesProceedings of the Design Society
Number2021
ISSN2732-527X

Keywords

  • Product modularization
  • Decision making
  • Game-based training
  • Complexity
  • Organisation of product development

Cite this