Immersive Virtual Environments: Understanding it’s Influence on Organizational Routines

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Within the last 10 years richer 3-dimensional graphics have increasingly immersed users in virtual environments (VEs). Recently, immersion in VEs is also facilitated by cheaper and better head mounted displays. Immersion benefits individuals as well as organizations because it makes users feel as if they are physically present in the VE. This can reduce costs in industries heavily reliant on visualization, such as the architect, engineering, and construction industry. However, more immersive software and hardware does not necessarily lead to increased use in organizations, exemplified by the lack of organizations using virtual worlds and 3-dimensional computer aided software. While many IS scholars have focused on immersive VEs, the majority have looked into individual factors and applied methods, that are far from practice. Our research introduces theoretical lens of organizational routines and through initial interviews in four organizations, we investigate how the introduction of immersive VEs change organizational routines. We present four vignettes and propose a categorization enabling a better understanding of how artefact specificity and routine divergence influence the use of immersive VEs.
Within the last 10 years richer 3-dimensional graphics have increasingly immersed users in virtual environments (VEs). Recently, immersion in VEs is also facilitated by cheaper and better head mounted displays. Immersion benefits individuals as well as organizations because it makes users feel as if they are physically present in the VE. This can reduce costs in industries heavily reliant on visualization, such as the architect, engineering, and construction industry. However, more immersive software and hardware does not necessarily lead to increased use in organizations, exemplified by the lack of organizations using virtual worlds and 3-dimensional computer aided software. While many IS scholars have focused on immersive VEs, the majority have looked into individual factors and applied methods, that are far from practice. Our research introduces theoretical lens of organizational routines and through initial interviews in four organizations, we investigate how the introduction of immersive VEs change organizational routines. We present four vignettes and propose a categorization enabling a better understanding of how artefact specificity and routine divergence influence the use of immersive VEs.

Conference

ConferenceThe 26th European Conference on Information Systems (ECIS) 2018
Number26
LocationUniversity of Portsmouth
CountryUnited Kingdom
CityPortsmouth
Period23/06/201828/06/2018
Internet address
SeriesProceedings of the European Conference on Information Systems
ISSN0000-0034

Bibliographical note

CBS Library does not have access to the material

Keywords

  • Immersive Virtual Environments
  • Virtual Reality
  • Organizational Routines
  • Divergence

Cite this

Hofma, C. C., & Constantiou, I. (2018). Immersive Virtual Environments: Understanding it’s Influence on Organizational Routines. In ECIS 2018 Proceedings Atlanta, GA: Association for Information Systems. AIS Electronic Library (AISeL). Proceedings of the European Conference on Information Systems
Hofma, Christian Casper ; Constantiou, Ioanna. / Immersive Virtual Environments : Understanding it’s Influence on Organizational Routines. ECIS 2018 Proceedings. Atlanta, GA : Association for Information Systems. AIS Electronic Library (AISeL), 2018. (Proceedings of the European Conference on Information Systems).
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Hofma, CC & Constantiou, I 2018, Immersive Virtual Environments: Understanding it’s Influence on Organizational Routines. in ECIS 2018 Proceedings. Association for Information Systems. AIS Electronic Library (AISeL), Atlanta, GA, Proceedings of the European Conference on Information Systems, Portsmouth, United Kingdom, 23/06/2018.

Immersive Virtual Environments : Understanding it’s Influence on Organizational Routines. / Hofma, Christian Casper ; Constantiou, Ioanna.

ECIS 2018 Proceedings. Atlanta, GA : Association for Information Systems. AIS Electronic Library (AISeL), 2018.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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Hofma CC, Constantiou I. Immersive Virtual Environments: Understanding it’s Influence on Organizational Routines. In ECIS 2018 Proceedings. Atlanta, GA: Association for Information Systems. AIS Electronic Library (AISeL). 2018. (Proceedings of the European Conference on Information Systems).