Imagining Technicities

ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture

Bjarke Liboriussen, Ursula Plesner

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

The actors of the building industry have access to a range of Information and Communication Technologies (ICTs), and are constantly presented with new software and new communications platforms. Through case studies, and inspired by sociotechnical approaches to the study of emerging technologies, this article focuses on innovative uses of virtual worlds in architecture. We interviewed architects, industrial designers and other practitioners. Conceptually supported by an understanding of technicity found in Cultural Studies, the interviews were then coded with a focus on interviewees’ references to the elements of taste and skill. In the final analysis those references were synthesized as five imagined technicities: the architect, the engineer, the client, the Chinese, and the Virtual World native. Because technicities are often assumed and rarely discussed as actants who influence practice, their role in cooperation and development of ICTs seems to pass unnoticed. However, since they are aligned into ICTs, technicities impact innovation.
Original languageEnglish
JournalInternational Journal of Emerging Technologies and Society
Volume9
Issue number2
Pages (from-to)81-93
ISSN1835-8780
Publication statusPublished - 2011

Keywords

  • Technicity
  • User Configuration
  • Architectural Communication
  • Virtual Worlds
  • 3D-modelling

Cite this

@article{8eef7dd3233c4f02a7ba0c1899f89ab5,
title = "Imagining Technicities: ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture",
abstract = "The actors of the building industry have access to a range of Information and Communication Technologies (ICTs), and are constantly presented with new software and new communications platforms. Through case studies, and inspired by sociotechnical approaches to the study of emerging technologies, this article focuses on innovative uses of virtual worlds in architecture. We interviewed architects, industrial designers and other practitioners. Conceptually supported by an understanding of technicity found in Cultural Studies, the interviews were then coded with a focus on interviewees’ references to the elements of taste and skill. In the final analysis those references were synthesized as five imagined technicities: the architect, the engineer, the client, the Chinese, and the Virtual World native. Because technicities are often assumed and rarely discussed as actants who influence practice, their role in cooperation and development of ICTs seems to pass unnoticed. However, since they are aligned into ICTs, technicities impact innovation.",
keywords = "Technicity, 3D-modelling, Virtual Worlds, Architectural Communication, User Configuration, Technicity , User Configuration, Architectural Communication, Virtual Worlds , 3D-modelling",
author = "Bjarke Liboriussen and Ursula Plesner",
year = "2011",
language = "English",
volume = "9",
pages = "81--93",
journal = "International Journal of Emerging Technologies and Society",
issn = "1835-8780",
publisher = "Swinburne University of Technology * Faculty of Life & Social Sciences",
number = "2",

}

Imagining Technicities : ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture . / Liboriussen, Bjarke; Plesner, Ursula.

In: International Journal of Emerging Technologies and Society, Vol. 9, No. 2, 2011, p. 81-93.

Research output: Contribution to journalJournal articleResearchpeer-review

TY - JOUR

T1 - Imagining Technicities

T2 - ICT Taste and Skill as Elements in the Configuration of Virtual Worlds Architecture

AU - Liboriussen, Bjarke

AU - Plesner, Ursula

PY - 2011

Y1 - 2011

N2 - The actors of the building industry have access to a range of Information and Communication Technologies (ICTs), and are constantly presented with new software and new communications platforms. Through case studies, and inspired by sociotechnical approaches to the study of emerging technologies, this article focuses on innovative uses of virtual worlds in architecture. We interviewed architects, industrial designers and other practitioners. Conceptually supported by an understanding of technicity found in Cultural Studies, the interviews were then coded with a focus on interviewees’ references to the elements of taste and skill. In the final analysis those references were synthesized as five imagined technicities: the architect, the engineer, the client, the Chinese, and the Virtual World native. Because technicities are often assumed and rarely discussed as actants who influence practice, their role in cooperation and development of ICTs seems to pass unnoticed. However, since they are aligned into ICTs, technicities impact innovation.

AB - The actors of the building industry have access to a range of Information and Communication Technologies (ICTs), and are constantly presented with new software and new communications platforms. Through case studies, and inspired by sociotechnical approaches to the study of emerging technologies, this article focuses on innovative uses of virtual worlds in architecture. We interviewed architects, industrial designers and other practitioners. Conceptually supported by an understanding of technicity found in Cultural Studies, the interviews were then coded with a focus on interviewees’ references to the elements of taste and skill. In the final analysis those references were synthesized as five imagined technicities: the architect, the engineer, the client, the Chinese, and the Virtual World native. Because technicities are often assumed and rarely discussed as actants who influence practice, their role in cooperation and development of ICTs seems to pass unnoticed. However, since they are aligned into ICTs, technicities impact innovation.

KW - Technicity

KW - 3D-modelling

KW - Virtual Worlds

KW - Architectural Communication

KW - User Configuration

KW - Technicity

KW - User Configuration

KW - Architectural Communication

KW - Virtual Worlds

KW - 3D-modelling

M3 - Journal article

VL - 9

SP - 81

EP - 93

JO - International Journal of Emerging Technologies and Society

JF - International Journal of Emerging Technologies and Society

SN - 1835-8780

IS - 2

ER -