Gamification of Emergency Response Training: A Public Health Example

Irfan E. Kanat, Sathananda Siloju, T. S. Raghu, Ajay Vinzé

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Training is an important part of emergency preparedness activities. Unfortunately the budget cuts and economic downturn is taking a toll on government agencies' ability to conduct large scale exercises. The use of ICT in emergency preparedness can seriously lower the training costs if the trainees are motivated to use the systems. In this study we present an ongoing research we are carrying out with a county public health department to streamline their trainings. We use motivational affordances theory to guide our design efforts.
Original languageEnglish
Title of host publicationProceedings of the 2013 IEEE International Conference on Intelligence and Security Informatics : Big Data, Emergent Threats, and Decision-making in Security Informatics
EditorsKristin Glass, Richard Colbaugh, Antonio Sanfillippo, Anne Kao, Michael Gabbay, Courtney Corley, Jiexun Li, Latifur Khan, Adam Wynne, Lisa Coote, Wenji Mao, Daniel Zeng, Ahmad Yaghoobi
Number of pages3
Place of PublicationPiscataway
PublisherIEEE
Publication date2013
Pages134-136
ISBN (Print)9781467362115
Publication statusPublished - 2013
Externally publishedYes
EventIEEE International Conference on Intelligence and Security Informatics 2013: Big Data, Emergent Threats, and Decision-making in Security Informatics - Grand Hyatt Seattle, Seattle, United States
Duration: 4 Jun 20137 Jun 2013

Conference

ConferenceIEEE International Conference on Intelligence and Security Informatics 2013: Big Data, Emergent Threats, and Decision-making in Security Informatics
LocationGrand Hyatt Seattle
CountryUnited States
CitySeattle
Period04/06/201307/06/2013

Bibliographical note

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Keywords

  • Gamification
  • Emergency preparedness
  • Computer supported collaborative work

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