Game On: Exploring the Role of Games in Supply Chain Management

Cristina Sancha, Stefan Markovic, Alba Barbarà-i-Molinero, David Roura

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Abstract

Over the past decade, the use of games in higher education, including supply chain management, has become increasingly prevalent. This chapter has two objectives: firstly, to conduct a review of current business games in the supply chain management field; and secondly, to categorize them based on their learning objectives (i.e., cognitive, motor, affective, or communicative). Our analysis indicates that cognitive learning outcomes are present in all the supply chain management games reviewed, while some games focus on affective or communicative learning outcomes as well. The implications of our findings for educators are also discussed in this chapter.
Original languageEnglish
Title of host publicationBusiness Education in the 21st Century : Developing Discipline Competences and Transformation Capabilities
EditorsAdam Lindgreen, Eleri Rosier, Antonia Erz, Ben Marder, Sylvia von Wallpach
Number of pages11
Place of PublicationCheltenham
PublisherEdward Elgar Publishing
Publication date2024
Pages230–240
Chapter14
ISBN (Print)9781802202687
ISBN (Electronic)9781802202694
DOIs
Publication statusPublished - 2024

Keywords

  • Business games
  • Supply chain management
  • Learning outcomes

Cite this