Facilitating Supplementary Innovation in the Digital Game Industry: The Role of Modding Toolkits

Zhengzhi Guan, Fang Cao, Mengyao Fu, Teng Ma, Eric Lim, Chee-Wee Tan

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


Game modifications (mods) developed by users are common in the digital game industry, serving as a form of user-driven supplementary innovation that enables game developers to extend the lifespan of their core games. Companies have recognized the strategic value of such innovation and offered official modding toolkits to support users’ endeavors. Nevertheless, the effects of modding toolkits on mod performance are not well understood, as extant literature is fragmented and descriptive, lacking an examination of the relationship between official modding toolkits and mod performance. This study plans to address this knowledge gap by analyzing official toolkit documents and behavioral data from platforms such as Nexus Mod and investigating the effects of modding toolkit features on mod performance. By advancing our knowledge of the supplementary innovation toolkit as a strategic approach in the digital game industry, the study is expected to provide valuable insights into extending product lifespan and utility.
Original languageEnglish
Title of host publicationPACIS 2023 Proceedings
EditorsPatrick Chau, Jack Jing, Mikko Siponen, Andrew Burton-Jones, Chuan-Hoo Tan, Bo Sophia Xiao
Number of pages9
Place of PublicationAtlanta, GA
PublisherAssociation for Information Systems. AIS Electronic Library (AISeL)
Publication date2023
Article number216
Publication statusPublished - 2023
EventThe 27th Pacific Asia Conference on Information Systems. PACIS 2023 - Nanchang, China
Duration: 8 Jul 202312 Jul 2023
Conference number: 27


ConferenceThe 27th Pacific Asia Conference on Information Systems. PACIS 2023
Internet address


  • Supplementary innovation
  • Modding toolkit
  • Digital game industry
  • Open innovation
  • Mod creation

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