Escapist Motives for Playing On-Line Games: Preliminary Results from an Exploratory Survey

Frantisek Sudzina, Liana Razmerita

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


    Social games have become popular along with the tremendous growth of social networking sites, esp. Facebook. There is a gap in literature on what motivates people to play Facebook games. This paper studies social games usage behavior of students.
    We focus on escapist reasons, based on Warmelink, Harteveld and Mayer’s framework (2009) of escapist motives, which identifies four main motives for playing on-line games: mundane breaking, stress relieving, pleasure seeking, and imagination conjuring. In the paper, we report preliminary findings from an exploratory questionnaire survey. Besides importance of escapist motives for playing Facebook and other on-line games, we investigate how they are linked to demographic data such as: age, gender, place of origin, along with other social interactions patterns and social network usage behavior, current gaming status and an estimate of gaming time. According to our study, only 10% of respondents, who have started to play Facebook games, continued to play them. The most important motives for playing games is mundane breaking, the second reason is pleasure.
    Original languageEnglish
    Title of host publicationBLED 2012 Proceedings : Research Volume
    EditorsRoger Clarke, Andreja Pucihar, Jože Gričar
    Place of PublicationBled
    PublisherBled eCommerce Conference
    Publication date2012
    Article number39
    ISBN (Print)9789612322564
    Publication statusPublished - 2012
    EventThe 25th Bled eConference. 2012: eDependability: Reliable and Trustworthy eStructures, eProcesses, eOperations and eServices for the Future - Bled, Slovenia
    Duration: 17 Jun 201220 Jun 2012
    Conference number: 25


    ConferenceThe 25th Bled eConference. 2012
    Internet address

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