Escapist Motives for On-line Gaming and Strengthening of Weak Ties

Frantisek Sudzina, Liana Razmerita

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    Abstract

    Due to advances of technology including faster and ubiquitously accessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist motives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separately. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
    Original languageEnglish
    Publication date2012
    Number of pages10
    Publication statusPublished - 2012
    EventThe IX Conference of the Italian Chapter of AIS: Organization Change and Information Systems: Working and Living Together in New Ways - Università Cattolica del Sacro Cuore, Rom, Italy
    Duration: 28 Sept 201229 Sept 2012
    Conference number: 9
    http://www.itais.org/itais2012/

    Conference

    ConferenceThe IX Conference of the Italian Chapter of AIS
    Number9
    LocationUniversità Cattolica del Sacro Cuore
    Country/TerritoryItaly
    CityRom
    Period28/09/201229/09/2012
    Internet address

    Bibliographical note

    Paper also presented at The 25th Bled eConference. 2012 : eDependability: Reliable and Trustworthy eStructures, eProcesses, eOperations and eServices for the Future. Jun. 17-20, 2012. Bled, Slovenien.

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