Designing an Artefact to Help Users Make Intervention Decisions about Their Wellness

Rob Gleasure, Audrey Grace

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

Healthcare systems have been evolving towards more decentralised, patient- empowered, and holistic approaches. This places a greater expectation on patients to monitor and report changes in their general wellness so they can make decisions as to when to seek clinical interventions. However, findings from this study suggest individuals find it challenging to detect deteriorations in wellness, due to the vast and multifaceted nature of the concept, the gradual onset of symptoms, and the difficulty in articulating change. Thus a mobile application is developed to help users with these issues. The design of this mobile application draws upon existing cognitive neuroscience research on change detection, both for external stimuli and internal ‘interoceptive’ sensations. This highlights several key factors to be considered, if wellness-related decision-making is to be supported. In particular, this identifies the role of patients’ top-down (attentional) and bottom-up (less-voluntary) processes for detecting wellness deteriorations.
Original languageEnglish
JournalJournal of Decision Systems
Volume25
Issue numberSupplement 1
Pages (from-to)261-273
Number of pages13
ISSN1246-0125
DOIs
Publication statusPublished - 2016
Externally publishedYes
EventOpen Conference of the IFIP WG8.3: Big Data, Better Decisions, Brighter Future - Cork, Ireland
Duration: 22 Jun 201624 Jun 2016
https://dss2016conference.wordpress.com/

Conference

ConferenceOpen Conference of the IFIP WG8.3: Big Data, Better Decisions, Brighter Future
Country/TerritoryIreland
CityCork
Period22/06/201624/06/2016
Internet address

Keywords

  • Wellness
  • Design science
  • Change detection
  • NeuroIS
  • Prototype development

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