Audio in Place

Media, Mobility & HCI: Creating Meaning in Space

Alan Chamberlain, Mads Bødker, Adrian Hazzard, Steve Benford

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    Abstract

    Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.
    Original languageEnglish
    Title of host publicationMobileHCI '16 : Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    EditorsFabio Paternô, Kaisa Väänänen , Karen Chruch, Jonna Häkkilä , Antonio Krüger, Marcos Serrano
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Publication date2016
    Pages1045-1048
    ISBN (Print)9781450344081
    ISBN (Electronic)9781450344135
    DOIs
    Publication statusPublished - 2016
    EventThe 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI 2016 - Congress Palace, Florence, Italy
    Duration: 6 Sep 20169 Sep 2016
    Conference number: 18
    http://mobilehci.acm.org/2016/

    Conference

    ConferenceThe 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI 2016
    Number18
    LocationCongress Palace
    CountryItaly
    CityFlorence
    Period06/09/201609/09/2016
    Internet address

    Keywords

    • Audio
    • Mobile
    • HCI
    • Music
    • Sound
    • Sonic
    • Place
    • Semantic
    • Software
    • Evaluation
    • Location
    • Design

    Cite this

    Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in Place: Media, Mobility & HCI: Creating Meaning in Space. In F. Paternô, K. Väänänen , K. Chruch, J. Häkkilä , A. Krüger, & M. Serrano (Eds.), MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 1045-1048). New York: Association for Computing Machinery. https://doi.org/10.1145/2957265.2964195
    Chamberlain, Alan ; Bødker, Mads ; Hazzard, Adrian ; Benford, Steve. / Audio in Place : Media, Mobility & HCI: Creating Meaning in Space. MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. editor / Fabio Paternô ; Kaisa Väänänen ; Karen Chruch ; Jonna Häkkilä ; Antonio Krüger ; Marcos Serrano. New York : Association for Computing Machinery, 2016. pp. 1045-1048
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    abstract = "Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.",
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    author = "Alan Chamberlain and Mads B{\o}dker and Adrian Hazzard and Steve Benford",
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    Chamberlain, A, Bødker, M, Hazzard, A & Benford, S 2016, Audio in Place: Media, Mobility & HCI: Creating Meaning in Space. in F Paternô, K Väänänen , K Chruch, J Häkkilä , A Krüger & M Serrano (eds), MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. Association for Computing Machinery, New York, pp. 1045-1048, Florence, Italy, 06/09/2016. https://doi.org/10.1145/2957265.2964195

    Audio in Place : Media, Mobility & HCI: Creating Meaning in Space. / Chamberlain, Alan; Bødker, Mads; Hazzard, Adrian ; Benford, Steve.

    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. ed. / Fabio Paternô; Kaisa Väänänen ; Karen Chruch; Jonna Häkkilä ; Antonio Krüger; Marcos Serrano. New York : Association for Computing Machinery, 2016. p. 1045-1048.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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    AB - Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.

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    PB - Association for Computing Machinery

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    ER -

    Chamberlain A, Bødker M, Hazzard A, Benford S. Audio in Place: Media, Mobility & HCI: Creating Meaning in Space. In Paternô F, Väänänen K, Chruch K, Häkkilä J, Krüger A, Serrano M, editors, MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. New York: Association for Computing Machinery. 2016. p. 1045-1048 https://doi.org/10.1145/2957265.2964195