Art of Play: Exploring the roles of technology and social play in museums

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Abstract

Play is a key element in cultural development, according to the Dutch historian Johan Huizinga.
Nowadays many of us interact with other people in online games and social networks, through multiple
digital devices. But harnessing playful activities for museum learning is mostly undeveloped. In this
chapter we explore play as a structure to support visitor learning, drawing from international research in
museums and interaction design. Specifically, we explore four aspects of play first proposed by Huizinga
(2002) — the ‘free-choice’ aspect of play, play as distinct from ‘real life,’ play as an ordering structure, and
the role of play in bridging communities. We argue that play provides museums with ready-made
structures and concepts which help them plan for visitor learning.
Original languageEnglish
Title of host publicationMuseums at Play : Games, Interaction and Learning
EditorsKaty Beale
Number of pages13
Place of PublicationEdinburgh
PublisherMuseumsEtc
Publication date2011
Pages486-499
ChapterTheory and Innovation
ISBN (Print)9781907697135
Publication statusPublished - 2011
Externally publishedYes

Cite this

Froes, I. C. G., & Walker, K. (2011). Art of Play: Exploring the roles of technology and social play in museums. In K. Beale (Ed.), Museums at Play: Games, Interaction and Learning (pp. 486-499). Edinburgh: MuseumsEtc.