The Role of State Intervention in the Danish Game Industry: An Ecosystem Analysis

Helena Sokol

Studenteropgave: Kandidatafhandlinger


The Danish ecosystem for game developers is taking form; it is a young industry. It is also a global, fast-growing industry, and part of the creative industries, which has enjoyed increased interest from many governments as a new path to economic growth. To encourage a strong entrepreneurial ecosystem for the Danish game industry, it is necessary to simultaneously keep a holistic overview and delve into the individual parts of this system - how they influence each other to ensure a healthy ground for this ecology to grow. This thesis aims at understanding how policy can support and maintain a healthy entrepreneurial ecosystem for the Danish game developers. In the process, it will be uncovered what makes the game industry an interesting and complicated size to manage, what their biggest challenges are, and how the ongoing centralization of policy processes have had unintended consequences for the industry, which should be addressed. The objective is to gain awareness of the individual elements within the Danish game developer ecosystem by following the sources of finance, the interest organizations, the developers, and by investigating the policies that have influenced the business. This is a qualitative study based on an evaluative case study of the Danish video game industry. The research of this thesis finds that the current state of the ecosystem is fragmented, and that it is possible to address some of these issues with political maneuvers. The complexity of game development and its products makes it difficult for policymakers and investors to understand the industry, and it is necessary to collaboratively create an overview of the production processes to alleviate this. Furthermore, the different policies which regard the industry have little or no synergy, which is also reflected in the disjunction of funding level options. It is recommended that a task force is established to mend these fissures, and that specialized funding and incubators are set up to ensure that the studios gain the necessary business acumen to become sustainable firms. Lastly, games should be separated from film policy to cement the value of games as unique cultural products.

UddannelserCand.soc.cbp Management of Creative Business Processes , (Kandidatuddannelse) Afsluttende afhandling
Antal sider103
VejledereDaniel Hjorth