“You just Earned 10 Points!”: Gaming and Grinding in Academia

Nick Butler*, Sverre Spoelstra

*Corresponding author af dette arbejde

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

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Abstract

This short paper explores the gamification of an online academic conference. At the conference, digital gamification was meant to stimulate increased levels of participation among attendees. Instead, it resulted in a series of unintended consequences. Precisely because it was all too easy to score points and ascend the virtual leaderboard by means of machine-like grinding, the “Conference Challenge” posed a moral dilemma for its players: each participant had to determine for themselves where the border lay between playing the game and gaming the system. We use this case to raise questions about the ethics of game-playing in an academic context. In particular, we suggest that the Conference Challenge is a distorted reflection of what’s already happening in the broader “publication game” in the university.
OriginalsprogEngelsk
TidsskriftOrganization
Vol/bind31
Udgave nummer4
Sider (fra-til)720-730
Antal sider11
ISSN1350-5084
DOI
StatusUdgivet - maj 2024

Bibliografisk note

Published online: January 6, 2023.

Emneord

  • Academic conference
  • Game-playingq
  • Gamification
  • Publishing ethics

Citationsformater