When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform

Jörg Claussen, Maria Halbinger

Publikation: KonferencebidragPaperForskningpeer review

Abstrakt

When users become innovators, they have the potential to transfer their own experiences into useful applications, but most still fail to do so. A possible way how users can increase their innovation success is to engage with their target community before becoming an innovator. We study the role of preinnovation community experience on Thingiverse, a platform used to share innovative designs for 3D printers. We show i) that pre-innovation community experience is associated with higher innovation success, ii) that quantity, quality and relatedness of pre-innovation community experience matter for innovation success, and iii) that the effects of pre-innovation community experience work to a large extent through effort invested in innovations and the use of recombinant innovations.
OriginalsprogEngelsk
Publikationsdato2019
Antal sider37
StatusUdgivet - 2019
BegivenhedDRUID19 Conference - Copenhagen Business School, Frederiksberg, Danmark
Varighed: 19 jun. 201921 jun. 2019
Konferencens nummer: 41
https://conference.druid.dk/Druid/?confId=59

Konference

KonferenceDRUID19 Conference
Nummer41
LokationCopenhagen Business School
LandDanmark
ByFrederiksberg
Periode19/06/201921/06/2019
Internetadresse

Emneord

  • User innovation
  • Makerspaces
  • Communities
  • Platforms
  • 3D Printing

Citationsformater

Claussen, J., & Halbinger, M. (2019). When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform. Afhandling præsenteret på DRUID19 Conference, Frederiksberg, Danmark.