When users become innovators, they have the potential to transfer their own experiences into useful applications, but most still fail to do so. A possible way how users can increase their innovation success is to engage with their target community before becoming an innovator. We study the role of preinnovation community experience on Thingiverse, a platform used to share innovative designs for 3D printers. We show i) that pre-innovation community experience is associated with higher innovation success, ii) that quantity, quality and relatedness of pre-innovation community experience matter for innovation success, and iii) that the effects of pre-innovation community experience work to a large extent through effort invested in innovations and the use of recombinant innovations.
|Status||Udgivet - 2019|
|Begivenhed||DRUID19 Conference - Copenhagen Business School, Frederiksberg, Danmark|
Varighed: 19 jun. 2019 → 21 jun. 2019
Konferencens nummer: 41
|Lokation||Copenhagen Business School|
|Periode||19/06/2019 → 21/06/2019|
- User innovation
- 3D Printing
Claussen, J., & Halbinger, M. (2019). When Users Become Innovators: The Role of Pre-innovation Community Experience in a 3D Printing Platform. Afhandling præsenteret på DRUID19 Conference, Frederiksberg, Danmark.