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Usability and Acceptability of Balance Exergames in Older Adults: A Scoping Review

  • Ather Nawaz
  • , Nina Skjæret
  • , Jorunn Lægdheim Helbostad
  • , Beatrix Vereijken
  • , Elisabeth Boulton
  • , Dag Svanaes
    • Norges Teknisk-Naturvidenskabelige Universitet
    • University of Manchester

    Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

    Abstract

    Serious games (exergames) have the potential to be effective for postural balance and increasing muscle strength. Several games have been developed to increase physical fitness and balance among older adults. However, it is unclear to which degree usability and acceptability of exergames for older adults have been evaluated. The aim of this study was to summarize usability evaluation and acceptability of studies in older adults. We conducted a scoping review on studies focusing on usability of exergames for older adults. The result shows that older adults consider usability and acceptability of exercise video games good. The review shows that longitudinal studies mainly use off-the-shelf exergame and evaluated game effectiveness and acceptability, whereas cross-sectional studies focus on interactional experience. Studies varied in their approaches to measure usability and acceptability of exergames for older adults. There is a need for a systematic developmental approach to involve older adults in development of exergames for longitudinal studies.
    OriginalsprogEngelsk
    TidsskriftHealth Informatics Journal
    Vol/bind22
    Udgave nummer4
    Sider (fra-til)911-931
    Antal sider21
    ISSN1460-4582
    DOI
    StatusUdgivet - dec. 2016

    Emneord

    • Acceptability
    • Exergames
    • Review
    • Usability
    • Virtual reality

    Citationsformater