Unraveling the Effects of Experience-based Faultlines in E-sports Teams: The Moderating Influence of Team Winning Momentum

Jiantao Zhu, Fei Liu, Yijing Li, Eric Lim, Chee-Wee Tan, Hefu Liu

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review


Electronic sports (e-sports) is gaining popularity with more and more individuals participating as players or spectators. To win in professional tournaments, the deliberate selection of team players with diverse experience is necessary to ensure an element of surprise while maintaining a certain degree of coordination. Building on faultlines theory, we posit experience-based faultlines as a focal determinant of team performance in e-sports tournaments. Through a comprehensive review of extant literature, we derive a typology of experience attributes that are implicit to e-sports teams and from which experience-based faultlines could emerge. Analyzing data gathered on 4,051 e-sports teams, this study yields novel insights into how experience-based faultlines affect team performance. Particularly, we discover that experience-based faultlines promote team coordination, which in turn exerts a significantly positive impact on team performance. We further observe that team winning momentum not only impairs team coordination, but it also reduces team performance.
TitelProceedings of the 41st International Conference on Information Systems (ICIS)
RedaktørerJoey George, Souren Paul, Rahul De', Elena Karahanna, Suprateek Sarker, Gal Oestreicher-Singer
Antal sider17
UdgivelsesstedAtlanta, GA
ForlagAssociation for Information Systems. AIS Electronic Library (AISeL)
StatusUdgivet - 2020
BegivenhedThe 41st International Conference on Information Systems: ICIS 2020: ICIS 2020 – Making Digital Inclusive: Blending the Local and the Global - Virtual
Varighed: 13 dec. 202016 dec. 2020
Konferencens nummer: 41


KonferenceThe 41st International Conference on Information Systems: ICIS 2020
NavnProceedings of the International Conference on Information Systems


  • E-sports
  • Experience
  • Faultlines
  • Team coordination
  • Team momentum
  • Team performance