The Household Planning Game: Assessing Everyday Risk Taking with a Novel Gambling Task Using Eye-tracking to Measure the Effect of Visual Attention During Trials

Louise Koch, Thomas Z. Ramsøy, Marcus Nyström

Publikation: Bidrag til tidsskriftKonferenceabstrakt i tidsskriftForskningpeer review

Resumé

Two common reasons why people end up in personal financial problems are either because they have not learned to manage a budget, or because they have unrealistic expectations of what they can afford to buy. To assess potential level for risk-seeking behavior in daily life, we created a novel test - The Household Planning Game (HPG) - modelled upon the well-known Iowa Gambling Task (IGT). The basic foundations of the HPG were largely the same as the IGT, however illustrations of consumer goods were positioned at the top of the cards, and the participant's task was to select a card as if it was a natural shopping or budget planning situation. The selection of a card was associated with a monetary reward, but the card selection was also associated with a risk of receiving a penalty, which could be greater than the reward. The aim was to win as much money as possible. Rewards and penalties were modelled on the same schedule as in the IGT. Eighteen university students performed the HPG, which was separated into three conditions containing 100 trials. During the game, participants were asked to; 1) pay a number of fixed monthly costs or save money for various household costs; 2) purchase a number of consumer goods like groceries or presents; and 3) prioritize between paying bills at the beginning of a month or go out and spend money on shopping. Eye tracking was used to assess visual attention while participants performed the task. The results showed that the two non-risky decks were selected 30% and 37% of the times, respectively -- a result very similar to healthy participants in the IGT (Bechara et. al., 1994). Interestingly, when looking at the eye-movement data, participants spent more time looking at risky cards, even if a good card is selected. We conclude that 1) the HPG can function as an ecologically valid alternative to the IGT; 2) participants in the current study were not highly potential risk-takers; and finally 3) that eye tracking during an IGT/ HPG can provide useful information about potential risk-seeking cues
OriginalsprogEngelsk
TidsskriftNeuroPsychoEconomics Conference Proceedings
Vol/bind10
Sider (fra-til)46
ISSN1861-8243
StatusUdgivet - 2014
BegivenhedThe 2014 NeuroPsychoEconomics Conference - Ludwig Maximilian University, München, Tyskland
Varighed: 29 maj 201430 maj 2014
Konferencens nummer: 10
http://www.jnpe.org/front_content.php?idart=57

Konference

KonferenceThe 2014 NeuroPsychoEconomics Conference
Nummer10
LokationLudwig Maximilian University
LandTyskland
ByMünchen
Periode29/05/201430/05/2014
Internetadresse

Citer dette

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abstract = "Two common reasons why people end up in personal financial problems are either because they have not learned to manage a budget, or because they have unrealistic expectations of what they can afford to buy. To assess potential level for risk-seeking behavior in daily life, we created a novel test - The Household Planning Game (HPG) - modelled upon the well-known Iowa Gambling Task (IGT). The basic foundations of the HPG were largely the same as the IGT, however illustrations of consumer goods were positioned at the top of the cards, and the participant's task was to select a card as if it was a natural shopping or budget planning situation. The selection of a card was associated with a monetary reward, but the card selection was also associated with a risk of receiving a penalty, which could be greater than the reward. The aim was to win as much money as possible. Rewards and penalties were modelled on the same schedule as in the IGT. Eighteen university students performed the HPG, which was separated into three conditions containing 100 trials. During the game, participants were asked to; 1) pay a number of fixed monthly costs or save money for various household costs; 2) purchase a number of consumer goods like groceries or presents; and 3) prioritize between paying bills at the beginning of a month or go out and spend money on shopping. Eye tracking was used to assess visual attention while participants performed the task. The results showed that the two non-risky decks were selected 30{\%} and 37{\%} of the times, respectively -- a result very similar to healthy participants in the IGT (Bechara et. al., 1994). Interestingly, when looking at the eye-movement data, participants spent more time looking at risky cards, even if a good card is selected. We conclude that 1) the HPG can function as an ecologically valid alternative to the IGT; 2) participants in the current study were not highly potential risk-takers; and finally 3) that eye tracking during an IGT/ HPG can provide useful information about potential risk-seeking cues",
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The Household Planning Game : Assessing Everyday Risk Taking with a Novel Gambling Task Using Eye-tracking to Measure the Effect of Visual Attention During Trials. / Koch, Louise; Ramsøy, Thomas Z.; Nyström, Marcus.

I: NeuroPsychoEconomics Conference Proceedings, Bind 10, 2014, s. 46.

Publikation: Bidrag til tidsskriftKonferenceabstrakt i tidsskriftForskningpeer review

TY - ABST

T1 - The Household Planning Game

T2 - Assessing Everyday Risk Taking with a Novel Gambling Task Using Eye-tracking to Measure the Effect of Visual Attention During Trials

AU - Koch, Louise

AU - Ramsøy, Thomas Z.

AU - Nyström, Marcus

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N2 - Two common reasons why people end up in personal financial problems are either because they have not learned to manage a budget, or because they have unrealistic expectations of what they can afford to buy. To assess potential level for risk-seeking behavior in daily life, we created a novel test - The Household Planning Game (HPG) - modelled upon the well-known Iowa Gambling Task (IGT). The basic foundations of the HPG were largely the same as the IGT, however illustrations of consumer goods were positioned at the top of the cards, and the participant's task was to select a card as if it was a natural shopping or budget planning situation. The selection of a card was associated with a monetary reward, but the card selection was also associated with a risk of receiving a penalty, which could be greater than the reward. The aim was to win as much money as possible. Rewards and penalties were modelled on the same schedule as in the IGT. Eighteen university students performed the HPG, which was separated into three conditions containing 100 trials. During the game, participants were asked to; 1) pay a number of fixed monthly costs or save money for various household costs; 2) purchase a number of consumer goods like groceries or presents; and 3) prioritize between paying bills at the beginning of a month or go out and spend money on shopping. Eye tracking was used to assess visual attention while participants performed the task. The results showed that the two non-risky decks were selected 30% and 37% of the times, respectively -- a result very similar to healthy participants in the IGT (Bechara et. al., 1994). Interestingly, when looking at the eye-movement data, participants spent more time looking at risky cards, even if a good card is selected. We conclude that 1) the HPG can function as an ecologically valid alternative to the IGT; 2) participants in the current study were not highly potential risk-takers; and finally 3) that eye tracking during an IGT/ HPG can provide useful information about potential risk-seeking cues

AB - Two common reasons why people end up in personal financial problems are either because they have not learned to manage a budget, or because they have unrealistic expectations of what they can afford to buy. To assess potential level for risk-seeking behavior in daily life, we created a novel test - The Household Planning Game (HPG) - modelled upon the well-known Iowa Gambling Task (IGT). The basic foundations of the HPG were largely the same as the IGT, however illustrations of consumer goods were positioned at the top of the cards, and the participant's task was to select a card as if it was a natural shopping or budget planning situation. The selection of a card was associated with a monetary reward, but the card selection was also associated with a risk of receiving a penalty, which could be greater than the reward. The aim was to win as much money as possible. Rewards and penalties were modelled on the same schedule as in the IGT. Eighteen university students performed the HPG, which was separated into three conditions containing 100 trials. During the game, participants were asked to; 1) pay a number of fixed monthly costs or save money for various household costs; 2) purchase a number of consumer goods like groceries or presents; and 3) prioritize between paying bills at the beginning of a month or go out and spend money on shopping. Eye tracking was used to assess visual attention while participants performed the task. The results showed that the two non-risky decks were selected 30% and 37% of the times, respectively -- a result very similar to healthy participants in the IGT (Bechara et. al., 1994). Interestingly, when looking at the eye-movement data, participants spent more time looking at risky cards, even if a good card is selected. We conclude that 1) the HPG can function as an ecologically valid alternative to the IGT; 2) participants in the current study were not highly potential risk-takers; and finally 3) that eye tracking during an IGT/ HPG can provide useful information about potential risk-seeking cues

M3 - Conference abstract in journal

VL - 10

SP - 46

JO - NeuroPsychoEconomics Conference Proceedings

JF - NeuroPsychoEconomics Conference Proceedings

SN - 1861-8243

ER -