Supplemental Innovation Strategies on Digital Game Platforms

Cao Fang, Teng Ma, Mengyao Fu, Eric T.K. Lim, Chee-Wee Tan

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Abstract

With the advent of the digital age, developers can continuously supplement products with innovative content after their original release. Such supplemental innovation is vital to the sustained growth of digital products, especially in the context of digital games. However, there is a paucity of studies that have scrutinized the impact of supplemental innovation strategy on product performance. To bridge this knowledge gap, we advance the novel concept of supplemental innovation and elaborated on its impact on digital game platforms. We attempt to elucidate the effects of varying aspects of supplemental innovation releasing strategies (e.g., pricing, distribution, and attribute packaging) on game performance. In so doing, insights from this study contribute theoretically to the derivation of an optimal strategy for releasing supplemental innovations by game companies.
OriginalsprogEngelsk
TitelPACIS 2022 Proceedings
Antal sider9
UdgivelsesstedAtlanta, GA
ForlagAssociation for Information Systems. AIS Electronic Library (AISeL)
Publikationsdato2022
Artikelnummer233
StatusUdgivet - 2022
BegivenhedThe 26th Pacific Asia Conference on Information Systems. PACIS 2022 - Virtual, WWW
Varighed: 5 jul. 20229 jul. 2022
Konferencens nummer: 26
https://pacis2022.aisconferences.org/

Konference

KonferenceThe 26th Pacific Asia Conference on Information Systems. PACIS 2022
Nummer26
LokationVirtual
Land/OmrådeWWW
Periode05/07/202209/07/2022
Internetadresse

Emneord

  • Digital game
  • Supplemental innovation
  • Downloadable content
  • Releasing strategy

Citationsformater