@inbook{c9f2a332a8154c77b65cf18d1b2353e5,
title = "Playing",
abstract = "In an obviously futile attempt to battle memory in playfully remembering what conditions my own playfulness, this chapter attempts to still make a contribution to this well-needed and timely anthology. Central to the battle is the badly informed decision to avoid performative contradiction. Thus, firmly believing in play{\textquoteright}s indispensable place in any process of gamification, I hope to have offered playful fragments to a discussion and analysis of play{\textquoteright}s place in organisations.",
author = "Daniel Hjorth",
year = "2021",
doi = "10.4324/9780429316722-12",
language = "English",
isbn = "9780367321185",
series = "Routledge Studies in Management, Organizations and Society",
publisher = "Routledge",
pages = "169--176",
editor = "Mikko Vesa",
booktitle = "Organizational Gamification",
address = "United Kingdom",
}