In an obviously futile attempt to battle memory in playfully remembering what conditions my own playfulness, this chapter attempts to still make a contribution to this well-needed and timely anthology. Central to the battle is the badly informed decision to avoid performative contradiction. Thus, firmly believing in play’s indispensable place in any process of gamification, I hope to have offered playful fragments to a discussion and analysis of play’s place in organisations.
|Titel||Organizational Gamification : Theories and Practices of Ludified Work in Late Modernity|
|Status||Udgivet - 2021|
|Navn||Routledge Studies in Management, Organizations and Society|