Patterns in the Distribution of Digital Games via BitTorrent

Anders Drachen, Rob Veitch

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    Abstrakt

    The distribution of illegal copies of computer games via digital networks forms the centre in one of the most heated debates in the international games environment, but there is minimal objective information available. Here the results of a large-scale, open-method analysis of the distribution of computer games via BitTorrent peer-to-peer file-sharing protocol is presented. 173 games were included, tracked over a period of three months from 2010 to 2011. A total of 12.6 million unique peers were identified across over 200 countries. Analysis indicates that the distribution of illegal copies of games follows distinct pattern, e.g., that a few game titles drive the traffic-The 10 most accessed games encompassed 42.7% of the number of peers tracked. The traffic is geographically localised-20 countries encompassed 76.7% of the total. Geographic patterns in the distribution of BitTorrent peers are presented, as well as time-frequency distributions of torrents, and additional results
    OriginalsprogEngelsk
    TidsskriftInternational Journal of Advanced Media and Communication
    Vol/bind5
    Udgave nummer1
    Sider (fra-til)80-99
    ISSN1462-4613
    StatusUdgivet - jan. 2013

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    Emneord

    • Analytics
    • Bittorrent
    • Communication
    • Computer Games
    • Digital Piracy
    • Economics Of Piracy
    • Game Piracy
    • Media
    • Piracy
    • Security
    • Software Piracy
    • Video Games

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