Involving Real Life Clients in Second Life Architecture: How Actors Develop, Define and Dwell in New Digital Communication Environments

Publikation: Bidrag til konferencePaperForskning

SprogEngelsk
Dato2010
Antal sider14
StatusUdgivet - 2010
BegivenhedECREA 2010 - hAMBURG, Tyskland
Varighed: 12 okt. 201015 okt. 2010

Konference

KonferenceECREA 2010
LandTyskland
ByhAMBURG
Periode12/10/201015/10/2010

Citer dette

@conference{18ffc053e9e34d57a86dacda98178403,
title = "Involving Real Life Clients in Second Life Architecture: How Actors Develop, Define and Dwell in New Digital Communication Environments",
author = "Ursula Plesner",
year = "2010",
language = "English",
note = "null ; Conference date: 12-10-2010 Through 15-10-2010",

}

Involving Real Life Clients in Second Life Architecture : How Actors Develop, Define and Dwell in New Digital Communication Environments. / Plesner, Ursula.

2010. Afhandling præsenteret på ECREA 2010, hAMBURG, Tyskland.

Publikation: Bidrag til konferencePaperForskning

TY - CONF

T1 - Involving Real Life Clients in Second Life Architecture

T2 - How Actors Develop, Define and Dwell in New Digital Communication Environments

AU - Plesner,Ursula

PY - 2010

Y1 - 2010

M3 - Paper

ER -