Abstract
Online communities, like Wikipedia and Stack Overflow, have made a vast repository of knowledge available as a public good. However, they suffer from under-contribution in terms of quantity and quality. To tackle this issue, online communities have increasingly been relying on gamification, the use of game elements in non-game settings, to incentivize their members. The consequences of introducing such features on members’ behavior have remained elusive—partly due to the lack of controlled experiments. Herein, we take advantage of a natural experiment in which a technical online community introduced gamified rewards, which are awarded contingent on performance thresholds—termed performance contingent symbolic awards. Employing a difference-in-differences design using a comparable online community as a control group, we find that the introduction of performance contingent symbolic awards has a negative impact on the contribution behavior overall and that experienced members reduce their contribution quantity while inexperienced members reduce their contribution quality.
Originalsprog | Engelsk |
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Titel | Proceedings of the 43 International Conference on Information Systems (ICIS) : Digitization for the Next Generation |
Redaktører | Tilo Böhmann, Kai-Lung Hui, Viswanath Venkatesh |
Antal sider | 17 |
Udgivelsessted | Atlanta, GA |
Forlag | Association for Information Systems. AIS Electronic Library (AISeL) |
Publikationsdato | 12 dec. 2022 |
Artikelnummer | 2393 |
Status | Udgivet - 12 dec. 2022 |
Begivenhed | The 43rd International Conference on Information Systems: ICIS 2022: Digitization for the Next Generation - Copenhagen, Danmark Varighed: 9 dec. 2022 → 14 dec. 2022 Konferencens nummer: 43 https://icis2022.aisconferences.org/ |
Konference
Konference | The 43rd International Conference on Information Systems: ICIS 2022 |
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Nummer | 43 |
Land/Område | Danmark |
By | Copenhagen |
Periode | 09/12/2022 → 14/12/2022 |
Internetadresse |
Navn | Proceedings of the International Conference on Information Systems |
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ISSN | 0000-0033 |
Emneord
- Online community
- Gamification
- Symbolic awards
- User behavior
- Natural experiment