Game On: Exploring the Role of Games in Supply Chain Management

Cristina Sancha, Stefan Markovic, Alba Barbarà-i-Molinero, David Roura

Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiForskningpeer review

Abstract

Over the past decade, the use of games in higher education, including supply chain management, has become increasingly prevalent. This chapter has two objectives: firstly, to conduct a review of current business games in the supply chain management field; and secondly, to categorize them based on their learning objectives (i.e., cognitive, motor, affective, or communicative). Our analysis indicates that cognitive learning outcomes are present in all the supply chain management games reviewed, while some games focus on affective or communicative learning outcomes as well. The implications of our findings for educators are also discussed in this chapter.
OriginalsprogEngelsk
TitelBusiness Education in the 21st Century : Developing Discipline Competences and Transformation Capabilities
RedaktørerAdam Lindgreen, Eleri Rosier, Antonia Erz, Ben Marder, Sylvia von Wallpach
Antal sider11
UdgivelsesstedCheltenham
ForlagEdward Elgar Publishing
Publikationsdato2024
Sider230–240
Kapitel14
ISBN (Trykt)9781802202687
ISBN (Elektronisk)9781802202694
DOI
StatusUdgivet - 2024

Emneord

  • Business games
  • Supply chain management
  • Learning outcomes

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