Due to advances of technology including faster and ubiquitously accessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist motives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separately. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
|Status||Udgivet - 2012|
|Begivenhed||The IX Conference of the Italian Chapter of AIS: Organization Change and Information Systems: Working and Living Together in New Ways - Università Cattolica del Sacro Cuore, Rom, Italien|
Varighed: 28 sep. 2012 → 29 sep. 2012
Konferencens nummer: 9
|Konference||The IX Conference of the Italian Chapter of AIS|
|Lokation||Università Cattolica del Sacro Cuore|
|Periode||28/09/2012 → 29/09/2012|
Bibliografisk notePaper also presented at The 25th Bled eConference. 2012 : eDependability: Reliable and Trustworthy eStructures, eProcesses, eOperations and eServices for the Future. Jun. 17-20, 2012. Bled, Slovenien.
- On-Line Gaming
- Weak Ties