Escapist Motives for On-line Gaming and Strengthening of Weak Ties

Frantisek Sudzina, Liana Razmerita

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    Abstract

    Due to advances of technology including faster and ubiquitously accessible Internet connection, on-line gaming have grown tremendously in the last couple of years. The aim of this paper is to investigate whether escapist motives for playing games are linked to strengthening of weak ties through on-line gaming. The research investigates Facebook and other on-line games separately. A surprising result is that while most of the investigated escapist motives are positively correlated with strengthening of weak ties, the mundane breaking motive is negatively correlated with strengthening of weak ties.
    OriginalsprogEngelsk
    Publikationsdato2012
    Antal sider10
    StatusUdgivet - 2012
    BegivenhedThe IX Conference of the Italian Chapter of AIS: Organization Change and Information Systems: Working and Living Together in New Ways - Università Cattolica del Sacro Cuore, Rom, Italien
    Varighed: 28 sep. 201229 sep. 2012
    Konferencens nummer: 9
    http://www.itais.org/itais2012/

    Konference

    KonferenceThe IX Conference of the Italian Chapter of AIS
    Nummer9
    LokationUniversità Cattolica del Sacro Cuore
    Land/OmrådeItalien
    ByRom
    Periode28/09/201229/09/2012
    Internetadresse

    Bibliografisk note

    Paper also presented at The 25th Bled eConference. 2012 : eDependability: Reliable and Trustworthy eStructures, eProcesses, eOperations and eServices for the Future. Jun. 17-20, 2012. Bled, Slovenien.

    Emneord

    • Facebook
    • On-Line Gaming
    • Escapism
    • Weak Ties

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