Abstract
Educational on-line games are promising for new generations of students who
are grown up digital. Th e new generations of students are technology savvy and spend lots of time on the web and on social networks. Based on an exploratory study, this article investigates the factors that infl uence students’ willingness to participate in serious games for teaching/learning. Th is study investigates the relationship between students’ behavior on Facebook, Facebook games, and their attitude toward educational on-line games. The results of the study reveal that the early adopters of educational games are likely to be students, who are young, have only a few Facebook connections, who currently play Facebook game(s). Furthermore, the study emphasizes that there may be diff erences between students coming from various countries.
are grown up digital. Th e new generations of students are technology savvy and spend lots of time on the web and on social networks. Based on an exploratory study, this article investigates the factors that infl uence students’ willingness to participate in serious games for teaching/learning. Th is study investigates the relationship between students’ behavior on Facebook, Facebook games, and their attitude toward educational on-line games. The results of the study reveal that the early adopters of educational games are likely to be students, who are young, have only a few Facebook connections, who currently play Facebook game(s). Furthermore, the study emphasizes that there may be diff erences between students coming from various countries.
Originalsprog | Engelsk |
---|---|
Tidsskrift | New Educational Review |
Vol/bind | 35 |
Udgave nummer | 1 |
Sider (fra-til) | 17-28 |
ISSN | 1732-6729 |
Status | Udgivet - 2014 |
Emneord
- E-learning
- On-line gaming