Audio in Place

Media, Mobility & HCI: Creating Meaning in Space

Alan Chamberlain, Mads Bødker, Adrian Hazzard, Steve Benford

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

    Resumé

    Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.
    OriginalsprogEngelsk
    TitelMobileHCI '16 : Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    RedaktørerFabio Paternô, Kaisa Väänänen , Karen Chruch, Jonna Häkkilä , Antonio Krüger, Marcos Serrano
    Udgivelses stedNew York
    ForlagAssociation for Computing Machinery
    Publikationsdato2016
    Sider1045-1048
    ISBN (Trykt)9781450344081
    ISBN (Elektronisk)9781450344135
    DOI
    StatusUdgivet - 2016
    BegivenhedThe 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI 2016 - Congress Palace, Florence, Italien
    Varighed: 6 sep. 20169 sep. 2016
    Konferencens nummer: 18
    http://mobilehci.acm.org/2016/

    Konference

    KonferenceThe 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI 2016
    Nummer18
    LokationCongress Palace
    LandItalien
    ByFlorence
    Periode06/09/201609/09/2016
    Internetadresse

    Emneord

    • Audio
    • Mobile
    • HCI
    • Music
    • Sound
    • Sonic
    • Place
    • Semantic
    • Software
    • Evaluation
    • Location
    • Design

    Citer dette

    Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016). Audio in Place: Media, Mobility & HCI: Creating Meaning in Space. I F. Paternô, K. Väänänen , K. Chruch, J. Häkkilä , A. Krüger, & M. Serrano (red.), MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (s. 1045-1048). New York: Association for Computing Machinery. https://doi.org/10.1145/2957265.2964195
    Chamberlain, Alan ; Bødker, Mads ; Hazzard, Adrian ; Benford, Steve. / Audio in Place : Media, Mobility & HCI: Creating Meaning in Space. MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. red. / Fabio Paternô ; Kaisa Väänänen ; Karen Chruch ; Jonna Häkkilä ; Antonio Krüger ; Marcos Serrano. New York : Association for Computing Machinery, 2016. s. 1045-1048
    @inproceedings{edd35ae9d8044323b15ab4e1ccd61475,
    title = "Audio in Place: Media, Mobility & HCI: Creating Meaning in Space",
    abstract = "Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.",
    keywords = "Audio, Mobile, HCI, Music, Sound, Sonic, Place, Semantic, Software, Evaluation, Location, Design, Audio, Mobile, HCI, Music, Sound, Sonic, Place, Semantic, Software, Evaluation, Location, Design",
    author = "Alan Chamberlain and Mads B{\o}dker and Adrian Hazzard and Steve Benford",
    year = "2016",
    doi = "10.1145/2957265.2964195",
    language = "English",
    isbn = "9781450344081",
    pages = "1045--1048",
    editor = "Fabio Patern{\^o} and {V{\"a}{\"a}n{\"a}nen }, Kaisa and Karen Chruch and {H{\"a}kkil{\"a} }, Jonna and Antonio Kr{\"u}ger and Marcos Serrano",
    booktitle = "MobileHCI '16",
    publisher = "Association for Computing Machinery",
    address = "United States",

    }

    Chamberlain, A, Bødker, M, Hazzard, A & Benford, S 2016, Audio in Place: Media, Mobility & HCI: Creating Meaning in Space. i F Paternô, K Väänänen , K Chruch, J Häkkilä , A Krüger & M Serrano (red), MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. Association for Computing Machinery, New York, s. 1045-1048, The 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI 2016, Florence, Italien, 06/09/2016. https://doi.org/10.1145/2957265.2964195

    Audio in Place : Media, Mobility & HCI: Creating Meaning in Space. / Chamberlain, Alan; Bødker, Mads; Hazzard, Adrian ; Benford, Steve.

    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. red. / Fabio Paternô; Kaisa Väänänen ; Karen Chruch; Jonna Häkkilä ; Antonio Krüger; Marcos Serrano. New York : Association for Computing Machinery, 2016. s. 1045-1048.

    Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

    TY - GEN

    T1 - Audio in Place

    T2 - Media, Mobility & HCI: Creating Meaning in Space

    AU - Chamberlain, Alan

    AU - Bødker, Mads

    AU - Hazzard, Adrian

    AU - Benford, Steve

    PY - 2016

    Y1 - 2016

    N2 - Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.

    AB - Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound. Even if intangible and ephemeral, sounds impact upon the way in which we experience the built as well as the natural world. As technology offer us the opportunity to augment and access the world, mobile technologies offer us the opportunity to interact while moving though the world. They are technologies that can mediate, provide and locate experience in the world. Vision, and to some extent the tactile senses have been dominant modalities discussed in experiential terms within HCI. This workshop suggests that there is a need to better understand how sound can be used for shaping and augmenting the experiential qualities of places through mobile computing.

    KW - Audio

    KW - Mobile

    KW - HCI

    KW - Music

    KW - Sound

    KW - Sonic

    KW - Place

    KW - Semantic

    KW - Software

    KW - Evaluation

    KW - Location

    KW - Design

    KW - Audio

    KW - Mobile

    KW - HCI

    KW - Music

    KW - Sound

    KW - Sonic

    KW - Place

    KW - Semantic

    KW - Software

    KW - Evaluation

    KW - Location

    KW - Design

    U2 - 10.1145/2957265.2964195

    DO - 10.1145/2957265.2964195

    M3 - Article in proceedings

    SN - 9781450344081

    SP - 1045

    EP - 1048

    BT - MobileHCI '16

    A2 - Paternô, Fabio

    A2 - Väänänen , Kaisa

    A2 - Chruch, Karen

    A2 - Häkkilä , Jonna

    A2 - Krüger, Antonio

    A2 - Serrano, Marcos

    PB - Association for Computing Machinery

    CY - New York

    ER -

    Chamberlain A, Bødker M, Hazzard A, Benford S. Audio in Place: Media, Mobility & HCI: Creating Meaning in Space. I Paternô F, Väänänen K, Chruch K, Häkkilä J, Krüger A, Serrano M, red., MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. New York: Association for Computing Machinery. 2016. s. 1045-1048 https://doi.org/10.1145/2957265.2964195