Are Social Dominance-based Faultlines Harmful in Crowdsourcing Tournaments?

Cao Fang, Weiquan Wang, Chee-Wee Tan, Eric T. K. Lim, XinMei Lui

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

Resumé

Firms organize tournaments in crowdsourcing platforms to outsource complex tasks to external contributors. Members of a crowdsourcing platform may form temporarily self-organized virtual teams to participate in a crowdsourcing tournament. Social dominance-based faultlines widely exist in these virtual teams. These faultlines result from the alignment of team member’s social dominance related attributes (e.g., rank and tier) in the crowdsourcing platform and may spilt group into subgroups. Although inter-subgroup bias may disrupt team communication and collaboration, distinct knowledge and perspective from different subgroups are potential resource to group brainstorming and team coordination. Drawing on the Categorization- Elaboration Model (CEM), this study investigates the contingent effects of team intellectual capital and team feedback seeking tendency on the relationship between social dominance-based faultlines and team performance in the context of crowdsourcing tournament. We collected real objective data about 208 teams from one of the biggest crowdsourcing platforms, Kaggle.com. We find that social dominance- based faultlines positively affect team performance for teams with low intellectual capital and high feedback seeking tendency; by contrast, these faultlines negatively affect team performance for teams with high intellectual capital and low feedback seeking tendency. Academic and practical implications and future research directions are discussed.
OriginalsprogEngelsk
TitelProceedings of the Seventy-eighth Annual Meeting of the Academy of Management
RedaktørerGuclu Atinc
Antal sider6
Udgivelses stedBriar Cliff Manor, NY
ForlagAcademy of Management
Publikationsdato2018
Artikelnummer184
DOI
StatusUdgivet - 2018
BegivenhedThe Academy of Management Annual Meeting 2018: Improving Lives - Chicago, USA
Varighed: 10 aug. 201814 aug. 2018
Konferencens nummer: 78
http://aom.org/annualmeeting/

Konference

KonferenceThe Academy of Management Annual Meeting 2018
Nummer78
LandUSA
ByChicago
Periode10/08/201814/08/2018
Internetadresse
NavnAcademy of Management Proceedings
ISSN2151-6561

Citer dette

Fang, C., Wang, W., Tan, C-W., Lim, E. T. K., & Lui, X. (2018). Are Social Dominance-based Faultlines Harmful in Crowdsourcing Tournaments? I G. Atinc (red.), Proceedings of the Seventy-eighth Annual Meeting of the Academy of Management [184] Briar Cliff Manor, NY: Academy of Management. Academy of Management Proceedings https://doi.org/10.5465/AMBPP.2018.184
Fang, Cao ; Wang, Weiquan ; Tan, Chee-Wee ; Lim, Eric T. K. ; Lui, XinMei. / Are Social Dominance-based Faultlines Harmful in Crowdsourcing Tournaments?. Proceedings of the Seventy-eighth Annual Meeting of the Academy of Management. red. / Guclu Atinc. Briar Cliff Manor, NY : Academy of Management, 2018. (Academy of Management Proceedings).
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abstract = "Firms organize tournaments in crowdsourcing platforms to outsource complex tasks to external contributors. Members of a crowdsourcing platform may form temporarily self-organized virtual teams to participate in a crowdsourcing tournament. Social dominance-based faultlines widely exist in these virtual teams. These faultlines result from the alignment of team member’s social dominance related attributes (e.g., rank and tier) in the crowdsourcing platform and may spilt group into subgroups. Although inter-subgroup bias may disrupt team communication and collaboration, distinct knowledge and perspective from different subgroups are potential resource to group brainstorming and team coordination. Drawing on the Categorization- Elaboration Model (CEM), this study investigates the contingent effects of team intellectual capital and team feedback seeking tendency on the relationship between social dominance-based faultlines and team performance in the context of crowdsourcing tournament. We collected real objective data about 208 teams from one of the biggest crowdsourcing platforms, Kaggle.com. We find that social dominance- based faultlines positively affect team performance for teams with low intellectual capital and high feedback seeking tendency; by contrast, these faultlines negatively affect team performance for teams with high intellectual capital and low feedback seeking tendency. Academic and practical implications and future research directions are discussed.",
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Fang, C, Wang, W, Tan, C-W, Lim, ETK & Lui, X 2018, Are Social Dominance-based Faultlines Harmful in Crowdsourcing Tournaments? i G Atinc (red.), Proceedings of the Seventy-eighth Annual Meeting of the Academy of Management., 184, Academy of Management, Briar Cliff Manor, NY, Academy of Management Proceedings, The Academy of Management Annual Meeting 2018, Chicago, USA, 10/08/2018. https://doi.org/10.5465/AMBPP.2018.184

Are Social Dominance-based Faultlines Harmful in Crowdsourcing Tournaments? / Fang, Cao; Wang, Weiquan; Tan, Chee-Wee; Lim, Eric T. K.; Lui, XinMei.

Proceedings of the Seventy-eighth Annual Meeting of the Academy of Management. red. / Guclu Atinc. Briar Cliff Manor, NY : Academy of Management, 2018. 184 (Academy of Management Proceedings).

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningpeer review

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Fang C, Wang W, Tan C-W, Lim ETK, Lui X. Are Social Dominance-based Faultlines Harmful in Crowdsourcing Tournaments? I Atinc G, red., Proceedings of the Seventy-eighth Annual Meeting of the Academy of Management. Briar Cliff Manor, NY: Academy of Management. 2018. 184. (Academy of Management Proceedings). https://doi.org/10.5465/AMBPP.2018.184