A Design-based Approach to Exploring Learning Games for Managers’ Paradox Learning

Thomas Duus Henriksen, Rikke Kristine Nielsen, Frans Bévort

Publikation: KonferencebidragPaperForskningpeer review

Abstract

Purpose: This paper explores how learning games can be used for facilitating paradox learning among managers participating in a management development program.
Methods: A game-based process is designed, using principles from paradox and adult learning theory to inform a design-based, iterative development process. In light of critical realism, this design is explored as a hypothesis and tested in practice to learn how such game-based process might contribute to stage activities that contribute to learning paradox theory.
Findings: A game without content is developed as an effective design-principle to integrate participant-provided cases and problems. This contributes to staging participant discussions relevant to paradox learning. Cases indicate process and outcome variance in regard to learning.
Implications: The game-design appears to contribute to managers’ learning process on paradox, and effective use should ensure due process for all participants.
OriginalsprogEngelsk
Publikationsdato2022
Antal sider25
StatusUdgivet - 2022
Begivenhed38th EGOS Colloquium 2022: Organizing: The Beauty of Imperfection - Vienna University of Economics and Business, Wien, Østrig
Varighed: 7 jul. 20229 jul. 2022
Konferencens nummer: 38
https://www.egos.org/2022_Vienna/General-Theme

Konference

Konference38th EGOS Colloquium 2022
Nummer38
LokationVienna University of Economics and Business
Land/OmrådeØstrig
ByWien
Periode07/07/202209/07/2022
Internetadresse

Emneord

  • Learning game
  • Paradox
  • Human resource development
  • Design-based research
  • Critical realism

Citationsformater